Key Highlights
- The complete 2nd chapter was redesigned & expanded
- New “Sniffer” skill for the dog
- Faster letter-by-letter text output (skippable with Enter)
Combat System
3 entriesNew Skills & Status Effects(1)
Snifferthe dog
SP0
available from level 1, sniffs out enemy HP, costs no SP and only hits one enemy
Balance & System Adjustments
- ◆Crabs added
- ◆Attack, Skills, Defense renamed to Attack, Skill and Defend
New Features & Content
+16- •The beach hut is now a proper hut
- •Ropes & wreckage are now also needed to build the beach hut
- •Ropes & wreckage added as items
- •New quests added
- •Crabs added as tutorial enemies
- •Small ambient animals added to many maps (they serve no special purpose)
- •Beach combat background added
- •New icon for gold coins added (the gold icon comes from RPG Maker VX Ace)
- •Hidden maps added
- •Several new items added
- •Several new overworld icons added
- •Sparkle effects added to mark special and some hidden items
- •New Sniffer skill added for the dog, including its icon
- •New text message script (text is now written letter by letter and can be skipped with a single Enter)
- •New easter eggs added
- •Note: Sparkle effects are only shown for some hidden items! Hidden items in crates, vases or holes in walls are not marked by sparkle effects!
Changes & Improvements
27- •The icon for the Cross Slash skill was changed
- •Font changed from Little Ford Fontleroy to Poor Richard
- •Atmosphere on the ship overhauled (darker, denser fog, new ambient sounds, lightning)
- •Beach maps slightly overhauled (mainly brighter, sand is more irregular, surroundings of the beach hut changed)
- •Alternative tiles for shells, dead wood and stones added to the beach maps for variety with frequently used tiles
- •Quests slightly overhauled (show how many items you own and how many are needed in total when building the hut)
- •Some background music changed
- •The cave is now considerably darker
- •Steps walked renamed to Steps
- •General menu overhauls (HP/SP display, status, etc.)
- •Level Up! made more visible and overhauled
- •The colour of the gold display was adjusted to match in yellow
- •Dialogues overhauled
- •Some item descriptions overhauled
- •Sound when cutting stones is now different
- •The forest was completely overhauled
- •Skeletons now have the standard colouring and are no longer semi-transparent
- •Everything the player finds or picks up and that John Maynard does not comment on himself is now displayed in light blue
- •Some easter eggs overhauled
- •Item descriptions overhauled
- •Older overworld icons now cast shadows as well
- •The forest cathedral was completely overhauled inside and out
- •The labyrinth was enlarged & completely overhauled
- •Some textures slightly overhauled
- •The complete 2nd chapter was redesigned & expanded
- •Combat backgrounds adapted to the new maps
- •Some easter eggs overhauled
Bug Fixes
12- •Fixed a bug that made the screen fade to black too slowly after losing a fight
- •Some shadows were placed incorrectly
- •Background music was too loud on some maps
- •A skeleton had a wrong texture
- •Some transitions between individual maps were wrong
- •The second heal at Professor Waldstein III. in the cathedral incorrectly played a sound
- •Some texts spoken by John Maynard were not displayed in green
- •When items were picked up, the text appeared before the sound played and the items disappeared – now the items disappear and the sound plays before the text appears
- •The wave ambient sounds were missing on some beach maps
- •When a player defends, the text is no longer displayed in English
- •Faulty textures of torches and glowing lanterns fixed, where the lantern light was cut off and visible on the torches
- •Faulty overlay of the light cone corrected
Ready for the adventure?
Immerse yourself in the world of Cast Away - The Oddysee and accompany John Maynard on his epic journey.