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Demo v0.05

Overhauls for Chapter 3

Key Highlights

  • Chapter 3 overhauled — including a completely new mine
  • Arrow key controls available again in addition to WASD
  • New item types (“Scrolls of Insight”) and new monsters

Combat System

8 entries
  • ◆Icons of Cross Slash and Sniffer changed
  • ◆Mine Camp Overseer added as a new boss for chapter 3
  • ◆Forest skeletons made slightly stronger
  • ◆New monsters added — Wasp: slightly weaker than the forest skeletons, spawns on the way to the waterfall cave and chases the player; Bat: exactly as strong as the wasp, spawns in the waterfall cave and chases the player
  • ◆Combat background for the forest changed
  • ◆Combat background for the waterfall cave added
  • ◆The combat background for the tent became obsolete with this update
  • ◆Combat background for the mine changed

New Features & Content

+13
  • •In addition to WASD controls, arrow key controls are now available again as well
  • •The title screen was completely renewed
  • •A new splashscreen was added
  • •New item types added (Scrolls of Insight)
  • •New sounds added
  • •Gold nugget added as an item
  • •New key item teased – more about that soon!
  • •New easter eggs added in the mine (which game could best be hinted at in a mine?)
  • •Mine door key added as an item
  • •A new script was added that lets me add more combat backgrounds more flexibly in the future, without being limited to the tilesets (there is also the option for animated combat backgrounds)
  • •New monsters added (more under Combat System)
  • •New forest maps added
  • •New item crate script added – changes from the old system: no more option to throw items away & no more option to store key items in the crate

Changes & Improvements

24
  • •The barkeeper in the tavern in chapter 2 can now also heal you on direct interaction
  • •The interior of the waterfall cave was completely changed
  • •Some easter eggs were slightly overhauled
  • •Some effects were added in the ruin
  • •An old splashscreen replaced (JS RPG's by lamaZ)
  • •An old splashscreen changed
  • •Interactions with even more objects possible
  • •The game icon was changed again — back to the dog, which already served as the shortcut icon; this icon will stay until the full version
  • •Many system sounds were changed and adjusted
  • •Lighting in the cathedral was adjusted
  • •Prices of many items were changed
  • •Mine skeleton dialogues were individualised
  • •Story slightly overhauled
  • •The 3rd chapter was renamed
  • •The mine was completely overhauled
  • •The forest behind the mine was completely overhauled
  • •The area around the beach hut was slightly changed
  • •Cuttable stones were replaced with bushes
  • •New sounds when destroying the bushes
  • •Quests were slightly overhauled
  • •Icons of the bomb, the stone, the chain and an easter egg item changed
  • •Overworld icon of the chain changed
  • •Memory Card 2000 renamed to Old Diary, with a new icon but the same function
  • •More checkpoints were added to the mine

Bug Fixes

7
  • •Naming the dog works again
  • •The stone in the cave in front of the mine entrance no longer changes its texture on interaction
  • •The chests in the cathedral had an interaction field of 2 tiles instead of one
  • •The transition from one level to the next, between the 1st & 2nd ruin map, did not work correctly
  • •Spelling mistakes corrected
  • •Infinite loop in a hidden map corrected
  • •Bug fixed where some forest skeletons only had 1 HP

Ready for the adventure?

Immerse yourself in the world of Cast Away - The Oddysee and accompany John Maynard on his epic journey.