Key Highlights
- Chapter 5 with the new training area “Tal” (Valley)
- Launched via Font Launcher – no font installation required anymore
- Screenshots & save games now in %appdata%
- Fast travel system in the sewer
Combat System
12 entriesBestiary — New Bosses & Enemies(5)
Spiny iguana
ENEMY
EP+150Gold+20
Drop:potion5%
Water lizard
ENEMY
EP+180Gold+25
Drop:perfume5%
Possessed mushroom
ENEMY
EP+250Gold+30
Drop:elixir5%
Ghost
ENEMY
starts healing itself once it has less than 50% of its health
Kaarlo Aegir
ENEMY
uses a special attack once he has less than 50% of his health
Encounters & Loot Rates
New training area including combat background added: Tal
spiny iguana50%
water lizard35%
possessed mushroom15%
Balance & System Adjustments
- ◆Animation for Cross Slash slightly changed
- ◆Combat background of the mine slightly changed
- ◆New enemy Lizard added as the boss of chapter 4 (including animated combat background, test phase)
- ◆Wasps and bats: potion drop rate increased: 20%→75% – this creates an incentive to fight them and level up early
- ◆New special ability for John added: Spiral Blade (unlocked over the course of the story)
- ◆New special ability for Olaf added: Claw Attack (unlocked over the course of the story)
New Features & Content
+13- •Before the title screen you are now asked whether you want to switch to the fullscreen view (which is 4:3 and only upscaled, though)
- •End of chapter 4 added
- •Cast Away - The Oddysee is now launched via Zeriab's Font Launcher – the Poor Richard font no longer has to be installed; if the font is missing or the game was not started via the Font Launcher, a warning appears and the game falls back to Calibri
- •Screenshots and save games are now stored in
%appdata%/CastAway - The Oddysee - •The folders
%appdata%/CastAway - The Oddysee/Saves and%appdata%/CastAway - The Oddysee/Screenshots are created automatically if they do not exist yet (at game start or when saving and taking screenshots) - •If you do not own a quest book yet, you now receive it in chapter 5
- •New training area added: Tal (Valley) (more under Combat System)
- •Large Scroll of Insight added (grants EXP as follows: [player level] * 15)
- •Large gold nugget added (can be sold for 5000 gold)
- •Many new quest items added
- •Fast travel system added in the sewer, allowing quick travel between the northern and southern end (unlocked during chapter 5)
- •Exit to the sewer added, leading the player south of the beach hut – from there the player can descend into the sewer again
- •When boss enemies still have 50% of their health left, an individual text appears in combat
Changes & Improvements
26- •Immortuos Regula Adamant renamed to Regularis Immortalis Adamant(is)
- •Slight adjustments and changes to the backstory
- •Several icons were overhauled and adjusted
- •The save crystal in the beach hut was removed – instead you can now save your adventure at the desk
- •After the dog joins you, a message now appears
- •Potion prices were adjusted
- •Prologue and intro on the ship completely overhauled (backstory added)
- •A hint was added to the name input menu that you can delete letters with ESC
- •The rat population in the sewer was slightly reduced (someone must have hired the rat catcher …)
- •You can now flee from bats, wasps and rats (apologies for the tantrums @Cammo)
- •Many texts were overhauled and adapted to the story
- •Some tiles were changed to make them easier to recognise
- •Hedge sprites in the labyrinth were changed (thanks @Pegiii)
- •All music tracks were adjusted to the same volume (mostly reduced by 20% – the sewer can now be played with sound without blowing your ears off!)
- •Explosions are 20% quieter
- •In the ESC menu, Save was replaced with Fullscreen – this lets you easily switch between fullscreen and windowed mode in-game (or keep pressing ALT+Enter as before)
- •Interactions with beds in the ruin added
- •Interactions with bookshelves added
- •Heal in bed renamed to Rest in bed – the effect is the same
- •Dialogue with the professor after the mine slightly changed
- •In the name editor, empty characters are now shown as a - instead of a □
- •Slight overhauls of the HP bar colours
- •Several texts shown when interacting with objects were overhauled
- •Hints were added in some places to rest in bed after a defeat
- •Transitions and timings adjusted when you lose a fight or rest in a bed
- •Descriptions of the special abilities were overhauled
Bug Fixes
20- •Spelling mistakes corrected
- •Easter egg in the forest works again
- •The name input for the dog did not fully work with arrow keys
- •The bush next to the beach hut no longer changes its texture on interaction
- •Beach hut tileset errors were fixed
- •Some words did not fit into the text box
- •Higher compatibility for non-German devices (test phase)
- •Error in the transition to chapter 2 fixed
- •Mine skeletons and the camp overseer now stand closer to the player in combat so they do not overlap the combat background
- •Fixed a bug that teleported the player outside the map after defeating a mine skeleton
- •The way back from one room teleported the player to a wrong room
- •Interactions with some crystals and crates were not possible
- •The bush next to the professor's tent no longer changes its texture on interaction
- •In the sewer, several hidden objects could not be interacted with
- •Item selection in combat works with arrow keys again
- •Saved screenshot numbering now starts at 1 instead of 2 as before
- •Quests are now completed correctly (for compatibility with old save games, all previous quests are completed once after the end of chapter 4)
- •Forest cathedral quest works again
- •The first encounter with the dog should now work flawlessly
- •Transition after dying to rats in the sewer did not work correctly
Ready for the adventure?
Immerse yourself in the world of Cast Away - The Oddysee and accompany John Maynard on his epic journey.