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Key Highlights

  • Chapter 5 with the new training area “Tal” (Valley)
  • Launched via Font Launcher – no font installation required anymore
  • Screenshots & save games now in %appdata%
  • Fast travel system in the sewer

Combat System

12 entries

Bestiary — New Bosses & Enemies(5)

Spiny iguana
ENEMY
EP+150Gold+20
Drop:potion5%
Water lizard
ENEMY
EP+180Gold+25
Drop:perfume5%
Possessed mushroom
ENEMY
EP+250Gold+30
Drop:elixir5%
Ghost
ENEMY

starts healing itself once it has less than 50% of its health

Kaarlo Aegir
ENEMY

uses a special attack once he has less than 50% of his health

Encounters & Loot Rates

New training area including combat background added: Tal

spiny iguana50%
water lizard35%
possessed mushroom15%

Balance & System Adjustments

  • ◆Animation for Cross Slash slightly changed
  • ◆Combat background of the mine slightly changed
  • ◆New enemy Lizard added as the boss of chapter 4 (including animated combat background, test phase)
  • ◆Wasps and bats: potion drop rate increased: 20%→75% – this creates an incentive to fight them and level up early
  • ◆New special ability for John added: Spiral Blade (unlocked over the course of the story)
  • ◆New special ability for Olaf added: Claw Attack (unlocked over the course of the story)

New Features & Content

+13
  • •Before the title screen you are now asked whether you want to switch to the fullscreen view (which is 4:3 and only upscaled, though)
  • •End of chapter 4 added
  • •Cast Away - The Oddysee is now launched via Zeriab's Font Launcher – the Poor Richard font no longer has to be installed; if the font is missing or the game was not started via the Font Launcher, a warning appears and the game falls back to Calibri
  • •Screenshots and save games are now stored in %appdata%/Cast Away - The Oddysee
  • •The folders %appdata%/Cast Away - The Oddysee/Saves and %appdata%/Cast Away - The Oddysee/Screenshots are created automatically if they do not exist yet (at game start or when saving and taking screenshots)
  • •If you do not own a quest book yet, you now receive it in chapter 5
  • •New training area added: Tal (Valley) (more under Combat System)
  • •Large Scroll of Insight added (grants EXP as follows: [player level] * 15)
  • •Large gold nugget added (can be sold for 5000 gold)
  • •Many new quest items added
  • •Fast travel system added in the sewer, allowing quick travel between the northern and southern end (unlocked during chapter 5)
  • •Exit to the sewer added, leading the player south of the beach hut – from there the player can descend into the sewer again
  • •When boss enemies still have 50% of their health left, an individual text appears in combat

Changes & Improvements

26
  • •Immortuos Regula Adamant renamed to Regularis Immortalis Adamant(is)
  • •Slight adjustments and changes to the backstory
  • •Several icons were overhauled and adjusted
  • •The save crystal in the beach hut was removed – instead you can now save your adventure at the desk
  • •After the dog joins you, a message now appears
  • •Potion prices were adjusted
  • •Prologue and intro on the ship completely overhauled (backstory added)
  • •A hint was added to the name input menu that you can delete letters with ESC
  • •The rat population in the sewer was slightly reduced (someone must have hired the rat catcher …)
  • •You can now flee from bats, wasps and rats (apologies for the tantrums @Cammo)
  • •Many texts were overhauled and adapted to the story
  • •Some tiles were changed to make them easier to recognise
  • •Hedge sprites in the labyrinth were changed (thanks @Pegiii)
  • •All music tracks were adjusted to the same volume (mostly reduced by 20% – the sewer can now be played with sound without blowing your ears off!)
  • •Explosions are 20% quieter
  • •In the ESC menu, Save was replaced with Fullscreen – this lets you easily switch between fullscreen and windowed mode in-game (or keep pressing ALT+Enter as before)
  • •Interactions with beds in the ruin added
  • •Interactions with bookshelves added
  • •Heal in bed renamed to Rest in bed – the effect is the same
  • •Dialogue with the professor after the mine slightly changed
  • •In the name editor, empty characters are now shown as a - instead of a □
  • •Slight overhauls of the HP bar colours
  • •Several texts shown when interacting with objects were overhauled
  • •Hints were added in some places to rest in bed after a defeat
  • •Transitions and timings adjusted when you lose a fight or rest in a bed
  • •Descriptions of the special abilities were overhauled

Bug Fixes

20
  • •Spelling mistakes corrected
  • •Easter egg in the forest works again
  • •The name input for the dog did not fully work with arrow keys
  • •The bush next to the beach hut no longer changes its texture on interaction
  • •Beach hut tileset errors were fixed
  • •Some words did not fit into the text box
  • •Higher compatibility for non-German devices (test phase)
  • •Error in the transition to chapter 2 fixed
  • •Mine skeletons and the camp overseer now stand closer to the player in combat so they do not overlap the combat background
  • •Fixed a bug that teleported the player outside the map after defeating a mine skeleton
  • •The way back from one room teleported the player to a wrong room
  • •Interactions with some crystals and crates were not possible
  • •The bush next to the professor's tent no longer changes its texture on interaction
  • •In the sewer, several hidden objects could not be interacted with
  • •Item selection in combat works with arrow keys again
  • •Saved screenshot numbering now starts at 1 instead of 2 as before
  • •Quests are now completed correctly (for compatibility with old save games, all previous quests are completed once after the end of chapter 4)
  • •Forest cathedral quest works again
  • •The first encounter with the dog should now work flawlessly
  • •Transition after dying to rats in the sewer did not work correctly

Ready for the adventure?

Immerse yourself in the world of Cast Away - The Oddysee and accompany John Maynard on his epic journey.