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Key Highlights

  • Chapter 8 fully playable
  • Enemy health bars & overhauled Sniffer skill
  • New bosses: Summoner & Demon King
  • New music & sound effects

Combat System

10 entries

Bestiary — New Bosses & Enemies(4)

Summoner
BOSS
HP4000SP900STR70ATK55AGI160PDEF25MDEF25
EP+1250Gold+500
Drop:important item100%

uses Undead Energy (up to 3 times, highest priority) and Summon (theoretically unlimited) · slow, low damage, very tanky and summons small, stronger enemies

Demon King
BOSS
HP10000SP1000STR80ATK80AGI160PDEF30MDEF30
EP+5000Gold+2500
Drop:important item100%

uses Devilish Power (up to 20 times!) and King's Call · as long as another enemy is alive he permanently has the 100% Evasion status · every 2000 HP lost summons a new enemy (stronger variants of existing skeletons)

Mighty Skeleton
ENEMY
HP2000STR70ATK70AGI300PDEF25MDEF25
EP+750Gold+300
Drop:large elixir75%

uses Undead Energy (up to 3 times, highest priority) · fast, high damage, low HP

Mini Demon
ENEMY
HP150STR70ATK75AGI300PDEF20MDEF20
EP+150Gold+50
Drop:elixir75%

KO after a maximum of 2 regular attacks

New Skills & Status Effects(5)

Undead Energy
SP300PWR40
Summon
SP0

summons 3 mini demons onto the battlefield

100% Evasion

makes the enemy evade an attack 100% of the time, lasts 2 rounds

Devilish Power
SP50PWR50
King's Call
SP0

used by the Demon King to call skeleton minions into battle

Balance & System Adjustments

  • ◆The dog's Sniffer skill was overhauled — it now applies to all enemies at once instead of just one, and enemy health is permanently displayed under the health bar

New Features & Content

+18
  • •Chapter 8 is now fully playable
  • •The menu was colourfully overhauled
  • •New music for regular fights, boss fights, victories and defeats added
  • •Health bars for enemies added
  • •Sound effects for the text boxes added — configurable via Text.cfg (text_sounds = false disables the sounds) or via the launcher (requires launcher version 1.6 or higher)
  • •New quests added
  • •New enemies added
  • •New enemy skills added
  • •New puzzle mechanics added
  • •Sound effects for interactions with all skeletons added
  • •Sound effects for the Troll King added
  • •Sound effects for the goblin added
  • •Sound effects for the Demon King added
  • •It is now possible to interact with even more objects
  • •The organ in the forest cathedral can now be played! (Well, not really …)
  • •A new gravestone for Horz was added
  • •Several new items added
  • •New easter eggs were added

Changes & Improvements

25
  • •The Font Launcher is no longer required – instead, the bundled font is installed on first game start
  • •If the game starts in fullscreen mode and the fullscreen dialogue should not be skipped, you are now asked whether you want to switch to windowed view instead
  • •The following fights now count as boss fights: goblin, camp overseer, Waldstein III., lizard & zombie, Kaarlo Aegir, ghost, elite skeleton & demon beast
  • •There is now only the cato-version.zip (all references to cato-update.zip will be removed soon)
  • •Unused graphics were removed to free up some disk space
  • •Some general sound effects were adjusted
  • •Adjustment of several item icons
  • •Rework of the chapter backgrounds of the save menu
  • •Number of demons in the volcano reduced: 36→30
  • •Perfume renamed to Essence
  • •Large perfume renamed to Large Essence
  • •Largest perfume renamed to Largest Essence
  • •The dialogue between the Troll King and the Demon King was overhauled
  • •Several smaller dialogues slightly adjusted
  • •Background sound for the fire in the forest (chapter 1) added
  • •Background sound of the waterfall lake (chapter 1) changed from River to Waterfall
  • •General overhauls in the ruin
  • •More items were hidden in chapters 1 and 2
  • •Some texts in chapter 1 were overhauled
  • •The sound effects for the locked chests in the forest cathedral were changed
  • •Some gravestones were slightly changed
  • •Some gravestones were relocated
  • •If the ruin key was found at the beginning of chapter 2, the crates now show different texts on further interaction
  • •The movement behaviour of bats and wasps in chapter 1 was changed from Move towards Player to Approach — this makes the pathfinding towards the player work better and they no longer get stuck on stones/trees
  • •Prof. Dr. Waldstein III. now has his professor title in the right place in his name

Bug Fixes

16
  • •A quick restart via F12 threw the error Stack Level Too Deep — F12 can now be used for a quick restart again
  • •If you lost to the ghost or the skeleton in the labyrinth, the restricted vision circle did not disappear until the labyrinth was entered and left again
  • •If No was chosen first when asked whether to enter the sewer, you were afterwards teleported into a wall in the sewer
  • •Spelling mistakes corrected
  • •Some texts did not fit into the text boxes
  • •Display error in the gold window fixed (the text for the gold amount is now scaled correctly and never overlaps with the gold icon and the Gold: header)
  • •Some events that should disappear were still visible
  • •Some texture errors corrected
  • •When interacting with the fire in the forest (chapter 1), the fire animation was not played
  • •The forest fire animation (chapter 1) was not played during a cutscene
  • •Some sound effects were too loud
  • •Error in the developer's room fixed
  • •Some crates could not be interacted with from certain positions
  • •For some crates that previously contained items, the ability to interact with the crate disappeared after receiving the item
  • •Some objects could be interacted with even without looking at them directly
  • •Fixed a bug that caused some enemies to start floating in the air after the Sniffer skill was used

Ready for the adventure?

Immerse yourself in the world of Cast Away - The Oddysee and accompany John Maynard on his epic journey.