Key Highlights
- Chapter 8 fully playable
- Enemy health bars & overhauled Sniffer skill
- New bosses: Summoner & Demon King
- New music & sound effects
Combat System
10 entriesBestiary — New Bosses & Enemies(4)
uses Undead Energy (up to 3 times, highest priority) and Summon (theoretically unlimited) · slow, low damage, very tanky and summons small, stronger enemies
uses Devilish Power (up to 20 times!) and King's Call · as long as another enemy is alive he permanently has the 100% Evasion status · every 2000 HP lost summons a new enemy (stronger variants of existing skeletons)
uses Undead Energy (up to 3 times, highest priority) · fast, high damage, low HP
KO after a maximum of 2 regular attacks
New Skills & Status Effects(5)
summons 3 mini demons onto the battlefield
makes the enemy evade an attack 100% of the time, lasts 2 rounds
used by the Demon King to call skeleton minions into battle
Balance & System Adjustments
- ◆The dog's Sniffer skill was overhauled — it now applies to all enemies at once instead of just one, and enemy health is permanently displayed under the health bar
New Features & Content
+18- •Chapter 8 is now fully playable
- •The menu was colourfully overhauled
- •New music for regular fights, boss fights, victories and defeats added
- •Health bars for enemies added
- •Sound effects for the text boxes added — configurable via
Text.cfg(text_sounds = falsedisables the sounds) or via the launcher (requires launcher version 1.6 or higher) - •New quests added
- •New enemies added
- •New enemy skills added
- •New puzzle mechanics added
- •Sound effects for interactions with all skeletons added
- •Sound effects for the Troll King added
- •Sound effects for the goblin added
- •Sound effects for the Demon King added
- •It is now possible to interact with even more objects
- •The organ in the forest cathedral can now be played! (Well, not really …)
- •A new gravestone for Horz was added
- •Several new items added
- •New easter eggs were added
Changes & Improvements
25- •The Font Launcher is no longer required – instead, the bundled font is installed on first game start
- •If the game starts in fullscreen mode and the fullscreen dialogue should not be skipped, you are now asked whether you want to switch to windowed view instead
- •The following fights now count as boss fights: goblin, camp overseer, Waldstein III., lizard & zombie, Kaarlo Aegir, ghost, elite skeleton & demon beast
- •There is now only the
cato-version.zip(all references tocato-update.zipwill be removed soon) - •Unused graphics were removed to free up some disk space
- •Some general sound effects were adjusted
- •Adjustment of several item icons
- •Rework of the chapter backgrounds of the save menu
- •Number of demons in the volcano reduced: 36→30
- •Perfume renamed to Essence
- •Large perfume renamed to Large Essence
- •Largest perfume renamed to Largest Essence
- •The dialogue between the Troll King and the Demon King was overhauled
- •Several smaller dialogues slightly adjusted
- •Background sound for the fire in the forest (chapter 1) added
- •Background sound of the waterfall lake (chapter 1) changed from River to Waterfall
- •General overhauls in the ruin
- •More items were hidden in chapters 1 and 2
- •Some texts in chapter 1 were overhauled
- •The sound effects for the locked chests in the forest cathedral were changed
- •Some gravestones were slightly changed
- •Some gravestones were relocated
- •If the ruin key was found at the beginning of chapter 2, the crates now show different texts on further interaction
- •The movement behaviour of bats and wasps in chapter 1 was changed from Move towards Player to Approach — this makes the pathfinding towards the player work better and they no longer get stuck on stones/trees
- •Prof. Dr. Waldstein III. now has his professor title in the right place in his name
Bug Fixes
16- •A quick restart via F12 threw the error Stack Level Too Deep — F12 can now be used for a quick restart again
- •If you lost to the ghost or the skeleton in the labyrinth, the restricted vision circle did not disappear until the labyrinth was entered and left again
- •If No was chosen first when asked whether to enter the sewer, you were afterwards teleported into a wall in the sewer
- •Spelling mistakes corrected
- •Some texts did not fit into the text boxes
- •Display error in the gold window fixed (the text for the gold amount is now scaled correctly and never overlaps with the gold icon and the Gold: header)
- •Some events that should disappear were still visible
- •Some texture errors corrected
- •When interacting with the fire in the forest (chapter 1), the fire animation was not played
- •The forest fire animation (chapter 1) was not played during a cutscene
- •Some sound effects were too loud
- •Error in the developer's room fixed
- •Some crates could not be interacted with from certain positions
- •For some crates that previously contained items, the ability to interact with the crate disappeared after receiving the item
- •Some objects could be interacted with even without looking at them directly
- •Fixed a bug that caused some enemies to start floating in the air after the Sniffer skill was used
Ready for the adventure?
Immerse yourself in the world of Cast Away - The Oddysee and accompany John Maynard on his epic journey.