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Demo v0.063

End of Chapter 5

Key Highlights

  • End of chapter 5 added
  • Splashscreens can be skipped with Space/Enter
  • Skeleton Wardens & Troll King stronger; Golden Skeleton Warden added

Combat System

9 entries

Bestiary — New Bosses & Enemies(1)

Golden Skeleton Warden
ENEMY
HP600PDEF22

a regular skeleton warden with stronger armour

Balance & System Adjustments

  • ◆The combat background against the goblin was slightly changed
  • ◆The combat background in the mine was slightly changed
  • ◆Skeletons in the ruin renamed to Skeleton Warden
  • ◆Skeletons in the mine renamed to Mine Skeleton
  • ◆Sniffer skill animation adjusted – the dog now moves to the enemy
  • ◆Skeleton Wardens became somewhat stronger — HP200→400, STR35→40, EP30→60, gold75→100, potion drops25%→50%
  • ◆Mine skeletons give less gold: 100→50
  • ◆The Troll King became stronger — HP1200→1500, STR30→100, ATK24→30

New Features & Content

+4
  • •End of chapter 5 was added
  • •The splashscreens at game start can now be skipped with Space or Enter
  • •Easter egg room added
  • •At the end of chapter 1 there is now also a teleport field that teleports you back to the beach hut

Changes & Improvements

23
  • •Some dialogues were overhauled
  • •Appearance of resistance skeletons adjusted
  • •Appearance of ruin skeletons adjusted
  • •Texts when blowing up stones/buried paths changed
  • •The bush next to the professor's tent no longer disappears immediately after the fight
  • •In the professor's tent you can now interact with all objects
  • •The professor's tent was slightly redesigned
  • •At the graveyard and the ruin entrance you can now interact with the large tombstones
  • •At the ruin entrance and in the ruin you can now interact with the large torches
  • •In the ruin you can now interact with the suits of armour, weapons and barrels
  • •A carpet was added in the cells of the forest cathedral
  • •Some Scrolls of Insight were hidden in the ruin and the forest cathedral
  • •In the forest cathedral you can now interact with the weapons and sacks
  • •The graves in front of the forest cathedral were overhauled and a gravestone was added
  • •Several potions were hidden in the first chapter
  • •Teleport fields now teleport the player directly into the beach hut
  • •Exp changed to EP
  • •The drinks in the ruin tavern now cost 50 gold
  • •Minor menu changes
  • •The tavern storage was changed
  • •You are now only asked once at game start whether you want to switch to fullscreen view, instead of every time you return to the main menu
  • •The main menu now only builds up once at game start – returning to the main menu from another point is now much faster than before
  • •If you already have a save game, the Load Game label is automatically selected at game start

Bug Fixes

10
  • •An error with the transitions in the waterfall cave was fixed
  • •A tilemap error in the lowest cellar of the forest cathedral was reworked
  • •Wasps and bats only interacted with the player when the player touched them – now a touch from the wasps and bats is enough
  • •In the ruin prison, some people were not displayed correctly
  • •An object in the professor's tent could not be interacted with
  • •In the mine, not every pickaxe could be interacted with
  • •With bookshelves, it was previously possible to interact even without looking at them
  • •In the forest cathedral, a crate could be interacted with without looking at it
  • •Several spelling mistakes fixed
  • •An error in the sewer was fixed where you could walk over the water

Ready for the adventure?

Immerse yourself in the world of Cast Away - The Oddysee and accompany John Maynard on his epic journey.