Key Highlights
- End of chapter 5 added
- Splashscreens can be skipped with Space/Enter
- Skeleton Wardens & Troll King stronger; Golden Skeleton Warden added
Combat System
9 entriesBestiary — New Bosses & Enemies(1)
Golden Skeleton Warden
ENEMY
HP600PDEF22
a regular skeleton warden with stronger armour
Balance & System Adjustments
- ◆The combat background against the goblin was slightly changed
- ◆The combat background in the mine was slightly changed
- ◆Skeletons in the ruin renamed to Skeleton Warden
- ◆Skeletons in the mine renamed to Mine Skeleton
- ◆Sniffer skill animation adjusted – the dog now moves to the enemy
- ◆Skeleton Wardens became somewhat stronger — HP200→400, STR35→40, EP30→60, gold75→100, potion drops25%→50%
- ◆Mine skeletons give less gold: 100→50
- ◆The Troll King became stronger — HP1200→1500, STR30→100, ATK24→30
New Features & Content
+4- •End of chapter 5 was added
- •The splashscreens at game start can now be skipped with Space or Enter
- •Easter egg room added
- •At the end of chapter 1 there is now also a teleport field that teleports you back to the beach hut
Changes & Improvements
23- •Some dialogues were overhauled
- •Appearance of resistance skeletons adjusted
- •Appearance of ruin skeletons adjusted
- •Texts when blowing up stones/buried paths changed
- •The bush next to the professor's tent no longer disappears immediately after the fight
- •In the professor's tent you can now interact with all objects
- •The professor's tent was slightly redesigned
- •At the graveyard and the ruin entrance you can now interact with the large tombstones
- •At the ruin entrance and in the ruin you can now interact with the large torches
- •In the ruin you can now interact with the suits of armour, weapons and barrels
- •A carpet was added in the cells of the forest cathedral
- •Some Scrolls of Insight were hidden in the ruin and the forest cathedral
- •In the forest cathedral you can now interact with the weapons and sacks
- •The graves in front of the forest cathedral were overhauled and a gravestone was added
- •Several potions were hidden in the first chapter
- •Teleport fields now teleport the player directly into the beach hut
- •Exp changed to EP
- •The drinks in the ruin tavern now cost 50 gold
- •Minor menu changes
- •The tavern storage was changed
- •You are now only asked once at game start whether you want to switch to fullscreen view, instead of every time you return to the main menu
- •The main menu now only builds up once at game start – returning to the main menu from another point is now much faster than before
- •If you already have a save game, the Load Game label is automatically selected at game start
Bug Fixes
10- •An error with the transitions in the waterfall cave was fixed
- •A tilemap error in the lowest cellar of the forest cathedral was reworked
- •Wasps and bats only interacted with the player when the player touched them – now a touch from the wasps and bats is enough
- •In the ruin prison, some people were not displayed correctly
- •An object in the professor's tent could not be interacted with
- •In the mine, not every pickaxe could be interacted with
- •With bookshelves, it was previously possible to interact even without looking at them
- •In the forest cathedral, a crate could be interacted with without looking at it
- •Several spelling mistakes fixed
- •An error in the sewer was fixed where you could walk over the water
Ready for the adventure?
Immerse yourself in the world of Cast Away - The Oddysee and accompany John Maynard on his epic journey.